KS4 Core Computing
All students, in KS4, to have the opportunity to develop creativity, analytical and problem solving skills through the use of Information Technology, as well as understanding how technology supports everyday life and prepares students for the future as well as protecting students online
Students have the opportunity to choose BTEC ICT , GCSE Computer Science, BTEC Creative Media at KS4. If students do not choose one of these as an option then the are able to develop their digital literacy, computational thinking skills and online safety through a range of different subjects across KS4 including; Maths, English, Performing Arts, Science, Technology, Art, Music, PE and Humanities. This is then supported and enriched through the school's Personal Development program, careers sessions and 'Computing Thinking' sessions delivered throughout the year.
All students are taught to:
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.
Below is information about our KS4 core computing curriculum. Each drop down box contains the topics and programmes of study we cover via Computing Thinking Sessions, Curriculum Areas & Personal Development.
- Raster & Binary Images
- Abstraction and decomposition
- Coding, Strings, Variables
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
All Y10 & Y11 students access these parts of the curriculum
- E-safety Week 1 PD Focus
- Safe Internet day
- Rights, responsibilities and opportunities online
- E-safety Week 2 PD Focus
- Online risks & Sharing material with others
- Grooming Online
- Bullying Online
- Big Conversation Day: "Is social media good for society and how can we make it better?"
KS4 Computing programmes of study coverage:
- understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns.
Students who opt for this subject at Y10 access these parts of the curriculum
Year 10
- Skills Development: Mood boards on a given theme.
- Image manipulation: Editing photos using free online editing software such as Pixlr.
- Mock Component Prep: Researching and written analysis on artists.
Year 11
- Component 1: Research pages and mood boards on key areas of the brief.
- Component 2: Researching and written analysis on artists. - Presenting artwork to the client using Power Point.
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
Students who opt for these subjects at Y10 access these parts of the curriculum
Year 10 & 11
- Engineering and D&T students continue to develop their skills using Tinkercad/2Ddesign to produce technical engineering drawings and 3d models of designs.
- Design Thinking and CAD & CAM Skills in GCSE D&T
- Using Word and PowerPoint to produce assignments and portfolios
- GCSE Pod to support classroom learning
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
All Y10 & Y11 students access these parts of the curriculum
Analytic skills: Every unit across Y10 and 11 for both Language & Literature supports students' development of analysis. This might be analysing an aspect of Macbeth or An Inspector Calls, or unseen fiction and non-fiction for Language. For instance, the skills assessed for Language include being able to analyse a writer's craft/ purpose.
Design: In English Language students will need to craft a piece of fiction and non-fiction writing including planning. This requires them to create and essentially design the piece, and substantial curriculum time is given to teaching them how to plan, craft and practice writing these skills.
Computational thinking skills: Explicit teaching of step-by-step approaches to planning and writing responses for both Lang/Lit, and these are repeated routinely.
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
Year 10
- Hitler and Third Reich: Analysis of Propaganda/ Power of the Media to manipulate
- History of Medicine (links to anti-vaccination in 21st century society/Covid-19 pandemic)
- Microsoft Teams to complete essays
- GCSE Pod to support classroom learning
Year 11
- Conflict and Tension
- Microsoft Teams to complete essays
- GCSE Pod to support classroom learning
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
All Y10 & Y11 students access these parts of the curriculum
- Reasoning and problem-solving run through every topic in the maths curriculum where students need to break down problems into clear, logical and manageable steps.
- Students often have to identify topics, the most appropriate methods to use and sometimes have to provide justification for their answers.
- Students use Dr Frost (a maths-based website), to completed home learning tasks.
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
Students who opt for this subject at Y10 access these parts of the curriculum
KS4 Students use the following:
- Bandlab to compose songs
- Digital Audio Workstation to create drum beats, use pre-existing loops
- MIDI to create chords & bass lines, use the inbuilt mic to record audio & music produce adding FX and editing work.
- Word and PowerPoint for writing and researching musicians and songs and also for lead sheets/chord patterns/TAB.
- Teaching gadget App for homework that tests theory knowledge.
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
Students who opt for this subject at Y10 access these parts of the curriculum
Year 10
- Using Word and PowerPoint to produce assignment R181: Applying the principles of training: fitness and how it affects skill performance & Assignment R183: Nutrition and sports performance
Year 11
- Using Word and PowerPoint to produce assignment R054: Sport and the Media
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
Students who opt for this subject at Y10 access these parts of the curriculum
Year 10
- Using Word and PowerPoint to produce component 1 assignment
Year 11
- Using Word and PowerPoint to produce component 2 log book and evaluation
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.
All Y10 & Y11 students access these parts of the curriculum
Year 10
- Computational thinking in P1 Energy (KE and GPE equations)
- Computational thinking in P5 Forces (Speed and motion)
- Problem solving in C5 Energy changes (Bond energies)
- Analytical in C4 Chemical change (titrations)
Year 11
- Problem solving in B6 Inheritance and selection (Genetic cross diagrams)
- GCSE Pod and Seneca to support classroom learning
KS4 Computing programmes of study coverage:
- Develop and apply their analytic, problem solving, design, and computational thinking skills.
- Develop their capability, creativity and knowledge in computer science, digital media and information technology.